In the new issue of Arc (out May 28th) I explore why gaming is a new way to tell stories and lets us explore old ideas in new ways.
“I, the reader, am not culpable for the destiny of Romeo and Juliet simply because I turn the page. Games demand that we choose to take [...]
Why Mass Effect is the Most Important Science Fiction Universe of Our Generation
Mass Effect is epic. It’s the product of the best parts of Star Trek, Star Wars, Battlestar Galactica and more with a protagonist who could be the love-child of Picard, Skywalker, and Starbuck. It’s one of the most important pieces of science fiction narrative of our generation. Mass Effect goes so far beyond other fictional [...]
The former title is sexier, the latter is truer to the theme of the book.
Drew Magary’s The Postmortal is my target of investigation in my latest Science Not Fiction post.
Human beings do not settle down because they age anymore than people have quarter-life or midlife or three-quarter life crises because [...]
And, as it turns out, even NPR’s readers can be simpletons. The high placement of lower quality works, such as Robert Jordan’s Wheel of Time series (of which I couldn’t read beyond the second book), combined with the omission of Dhalgren, David Brin, a lot of Philip K. Dick (no Ubik?), His [...]
I too was curious as to how the alien race that are the Transformers managed to evolve. Furthermore, why did they evolve into an easily distinguishable set of races based on morality. You realize this, no? There are two races of Transformer, AutoBots and Decepticons. They look, think, transform, and behave differently.
In [...]
Loathe as I am to post anything from the Singularity Hub, Aaron Saenz has a smart piece on the uselessness of Asimov’s famous Three Laws of Robotics (disregard the link to cult-leader Yudkowsky). I just had to borrow his photo montage of red-eyed scary robots.
Think of a child that is [...]
Tom Carpenter over at Future Digital Life rebuffs Sterling’s claims that writing science fiction about AR is just writing about another medium like cinema or the internet:
What we are seeing in the marketplace and in the research labs are gimmicks and toys and games. We have many examples of AR that stir the [...]
About
Pop Bioethics, written by Kyle Munkittrick, is an effort to study the ethics of the continuing evolution of the human species via the lens of pop culture and be somewhat entertaining in the process.
Kyle's writing can also be found at Discover's The Crux, Slate's Future Tense, and at the Institute for Ethics and Emerging Technologies. For questions or comments: comments [at] popbioethics [dot] com
All opinions, ideas, and words either explicit or implicit found within this website are my own and represent no other person, organization, or group.Categories

